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Da Krunch
Coffee-induced deliria about computer graphics, food, travel and life
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Showing posts with the label
Pixar
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March 06, 2020
We need to talk about digital backlots
February 17, 2020
MaterialX as a Portable Shader Graph
December 12, 2018
Texture Streaming from Substance Painter
August 08, 2018
Lyon heat, Labs, Siggraph and California
April 21, 2018
FMX 2018
February 16, 2018
Joining Allegorithmic
December 04, 2017
Portable Material Descriptions
October 16, 2017
Material Layering
August 01, 2017
Shading at Siggraph 2017
May 29, 2017
Cars 3 and deferred texturing
March 15, 2017
Coco and the Flow
March 15, 2017
Coco is coming
September 23, 2015
Eighteen years later
August 31, 2015
A Scene Description for All
July 21, 2015
The last Reyes project
June 02, 2015
Two in a year
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