Texture Streaming from Substance Painter

Hi all!

I posted another tech piece on the Allegorithmic Blog.

This one is about the work we did last Summer to try and speed up the interaction between painting and rendering. This was a collaboration with RenderMan as well as with Appleseed.



While still a prototype, the results we got were great! We went from a workflow that required seconds to minutes, to a near-seamless stream of textures.



Here is the full video we showed.


Find out why and how we did it on the Allegorithmic Blog.

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