Posts

Showing posts with the label Cg

The Road to Substance Modeler: VR Roots, Desktop Reinvention

Deferring topology in digital sculpting

We need to talk about digital backlots

Texture Streaming from Substance Painter

It’s a small (CG) world after all

Baking and procedural patterns

FMX 2018

Joining Allegorithmic

Portable Material Descriptions