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Deferring topology in Substance 3D Modeler

During this long hiatus, with my brain in the trenches of working at Adobe and my free time well spent on parenting our lovely little one, I have been missing writing. Now that my 2 years at Allegorithmic and 5 years at Adobe awarded me some time for a short sabbatical, I have been thinking about how modeling was the first thing I took up when approaching Computer Graphics, and how it still influences what I do so many years later. So here are some of my reflections on the discipline, as well as my time spent as a tech lead in the Substance teams as especially on Substance 3D Modeler. Screenshot from a working session on Substance 3D Modeler Modeling is a craft more than an art form Fan art project I did in college, 15 years ago Ok, don't shoot yet. Hear me out. When I started getting into CG, I used to think I would be a professional modeler. Modeling as a hobbyist felt to me like an exquisitely creative process. That impression was shaped by the incredible work I saw posted on CG...

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