Sunday, October 16, 2011

For those who haven't seen it yet, here is a teaser/extract from La Luna. Enjoy!

Monday, October 10, 2011

View 2011

It was at Siggraph conference that I met Maria Elena Gutierrez. For year now, she has been in charge of organizing the ViewFest and the View Conference in Torino (formerly known as Virtuality).

I remember Virtuality very well. Me and my friends, still studying or working on music videos, got inspired and compelled to push our skills so much because we wanted to be like the amazing people we saw there. 

I remember we sat at a pizzeria in the evening after this event, wishfully predicting what we were going to do in 10 years. One will be in Pixar, one in Dreamwoks. Maybe the other will be in Digital Domain or in Weta or perhaps in Japan. Cheers to that! I still remember the excitement in our eyes.  We did not sleep much. The following weeks were spent trying to work on some crazy project, like a sculpt project, a gutsy simulation or even a short about Evangelion, full CG, fully realistic. 

The short did not happen. But 10 years down the road, sure enough, one of us is at Pixar, one at Dreamworks, and one married a lovely Japanese lady and started an international business in Torino.

That is why I am excited to be on the other side this year. I'll be the one presenting at View. On the 22nd I will talk about the emigrant experience of a shader writer. And on the 24th I will teach an advanced workshop on shading on SIMD architectures.

I hope some of you can make it.

Wednesday, October 5, 2011

A coherent noise for non photorealistic applications

I hope you attended this year's Siggraph. It was in the enchanting city of Vancouver, and the weather was deceptively good, so much it probably helped the companies that were aggressively hiring there. I had several reasons to go this year. I am working on the integration of the 3d painting tool from The Foundry, Mari, as well as Autodesk Mudbox and Disney's Paint3d. So I had plenty of meetings to attend. I also presented a paper this year, my first one in fact. 

It was very exciting - read nerve wrecking - to be presenting the fast forward session. Twenty five thousand amazing people, the cream of the intelligentia in our field - were looking at me at the same time. Despite some technical issues with the videos in the presentation, that nobody seemed to notice, it went pretty well. 

Enrico Casarosa also presented his first work as a director in Pixar: La Luna - not to be confused with another short that also came out this year: Luna. I had the pleasure to help out a bit on this one, shading the stars, animating their effects, and a painting and shading a few props on the boat. 
Make sure you see it when it will be shown again, ahead of Brave in theaters!